Add asset headers (#2465)
This commit is contained in:
9
soh/assets/scenes/shops/alley_shop/alley_shop_room_0.h
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soh/assets/scenes/shops/alley_shop/alley_shop_room_0.h
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#pragma once
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#define dalley_shop_room_0DL_0013E0 "__OTR__scenes/nonmq/alley_shop_scene/alley_shop_room_0DL_0013E0"
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#ifdef _WIN32
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static const __declspec(align(2)) char alley_shop_room_0DL_0013E0[] = dalley_shop_room_0DL_0013E0;
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#else
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static const char alley_shop_room_0DL_0013E0[] __attribute__((aligned (2))) = dalley_shop_room_0DL_0013E0;
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#endif
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9
soh/assets/scenes/shops/alley_shop/alley_shop_scene.h
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soh/assets/scenes/shops/alley_shop/alley_shop_scene.h
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#pragma once
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#define dalley_shop_sceneCollisionHeader_000584 "__OTR__scenes/nonmq/alley_shop_scene/alley_shop_sceneCollisionHeader_000584"
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#ifdef _WIN32
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static const __declspec(align(2)) char alley_shop_sceneCollisionHeader_000584[] = dalley_shop_sceneCollisionHeader_000584;
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#else
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static const char alley_shop_sceneCollisionHeader_000584[] __attribute__((aligned (2))) = dalley_shop_sceneCollisionHeader_000584;
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#endif
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9
soh/assets/scenes/shops/drag/drag_room_0.h
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soh/assets/scenes/shops/drag/drag_room_0.h
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#pragma once
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#define ddrag_room_0DL_006618 "__OTR__scenes/nonmq/drag_scene/drag_room_0DL_006618"
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#ifdef _WIN32
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static const __declspec(align(2)) char drag_room_0DL_006618[] = ddrag_room_0DL_006618;
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#else
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static const char drag_room_0DL_006618[] __attribute__((aligned (2))) = ddrag_room_0DL_006618;
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#endif
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soh/assets/scenes/shops/drag/drag_scene.h
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soh/assets/scenes/shops/drag/drag_scene.h
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#pragma once
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#define ddrag_sceneCollisionHeader_0003C0 "__OTR__scenes/nonmq/drag_scene/drag_sceneCollisionHeader_0003C0"
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#ifdef _WIN32
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static const __declspec(align(2)) char drag_sceneCollisionHeader_0003C0[] = ddrag_sceneCollisionHeader_0003C0;
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#else
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static const char drag_sceneCollisionHeader_0003C0[] __attribute__((aligned (2))) = ddrag_sceneCollisionHeader_0003C0;
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#endif
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9
soh/assets/scenes/shops/face_shop/face_shop_room_0.h
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soh/assets/scenes/shops/face_shop/face_shop_room_0.h
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#pragma once
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#define dface_shop_room_0DL_008E08 "__OTR__scenes/nonmq/face_shop_scene/face_shop_room_0DL_008E08"
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#ifdef _WIN32
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static const __declspec(align(2)) char face_shop_room_0DL_008E08[] = dface_shop_room_0DL_008E08;
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#else
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static const char face_shop_room_0DL_008E08[] __attribute__((aligned (2))) = dface_shop_room_0DL_008E08;
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#endif
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9
soh/assets/scenes/shops/face_shop/face_shop_scene.h
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soh/assets/scenes/shops/face_shop/face_shop_scene.h
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#pragma once
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#define dface_shop_sceneCollisionHeader_000338 "__OTR__scenes/nonmq/face_shop_scene/face_shop_sceneCollisionHeader_000338"
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#ifdef _WIN32
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static const __declspec(align(2)) char face_shop_sceneCollisionHeader_000338[] = dface_shop_sceneCollisionHeader_000338;
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#else
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static const char face_shop_sceneCollisionHeader_000338[] __attribute__((aligned (2))) = dface_shop_sceneCollisionHeader_000338;
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#endif
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9
soh/assets/scenes/shops/golon/golon_room_0.h
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soh/assets/scenes/shops/golon/golon_room_0.h
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#pragma once
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#define dgolon_room_0DL_0009B0 "__OTR__scenes/nonmq/golon_scene/golon_room_0DL_0009B0"
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#ifdef _WIN32
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static const __declspec(align(2)) char golon_room_0DL_0009B0[] = dgolon_room_0DL_0009B0;
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#else
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static const char golon_room_0DL_0009B0[] __attribute__((aligned (2))) = dgolon_room_0DL_0009B0;
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#endif
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soh/assets/scenes/shops/golon/golon_scene.h
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soh/assets/scenes/shops/golon/golon_scene.h
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#pragma once
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#define dgolon_sceneCollisionHeader_000368 "__OTR__scenes/nonmq/golon_scene/golon_sceneCollisionHeader_000368"
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#ifdef _WIN32
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static const __declspec(align(2)) char golon_sceneCollisionHeader_000368[] = dgolon_sceneCollisionHeader_000368;
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#else
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static const char golon_sceneCollisionHeader_000368[] __attribute__((aligned (2))) = dgolon_sceneCollisionHeader_000368;
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#endif
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9
soh/assets/scenes/shops/kokiri_shop/kokiri_shop_room_0.h
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soh/assets/scenes/shops/kokiri_shop/kokiri_shop_room_0.h
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#pragma once
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#define dkokiri_shop_room_0DL_00B428 "__OTR__scenes/nonmq/kokiri_shop_scene/kokiri_shop_room_0DL_00B428"
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#ifdef _WIN32
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static const __declspec(align(2)) char kokiri_shop_room_0DL_00B428[] = dkokiri_shop_room_0DL_00B428;
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#else
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static const char kokiri_shop_room_0DL_00B428[] __attribute__((aligned (2))) = dkokiri_shop_room_0DL_00B428;
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#endif
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9
soh/assets/scenes/shops/kokiri_shop/kokiri_shop_scene.h
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soh/assets/scenes/shops/kokiri_shop/kokiri_shop_scene.h
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#pragma once
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#define dkokiri_shop_sceneCollisionHeader_000950 "__OTR__scenes/nonmq/kokiri_shop_scene/kokiri_shop_sceneCollisionHeader_000950"
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#ifdef _WIN32
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static const __declspec(align(2)) char kokiri_shop_sceneCollisionHeader_000950[] = dkokiri_shop_sceneCollisionHeader_000950;
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#else
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static const char kokiri_shop_sceneCollisionHeader_000950[] __attribute__((aligned (2))) = dkokiri_shop_sceneCollisionHeader_000950;
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#endif
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9
soh/assets/scenes/shops/night_shop/night_shop_room_0.h
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soh/assets/scenes/shops/night_shop/night_shop_room_0.h
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#pragma once
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#define dnight_shop_room_0DL_003100 "__OTR__scenes/nonmq/night_shop_scene/night_shop_room_0DL_003100"
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#ifdef _WIN32
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static const __declspec(align(2)) char night_shop_room_0DL_003100[] = dnight_shop_room_0DL_003100;
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#else
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static const char night_shop_room_0DL_003100[] __attribute__((aligned (2))) = dnight_shop_room_0DL_003100;
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#endif
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soh/assets/scenes/shops/night_shop/night_shop_scene.h
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soh/assets/scenes/shops/night_shop/night_shop_scene.h
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#pragma once
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#define dnight_shop_sceneCollisionHeader_000644 "__OTR__scenes/nonmq/night_shop_scene/night_shop_sceneCollisionHeader_000644"
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#ifdef _WIN32
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static const __declspec(align(2)) char night_shop_sceneCollisionHeader_000644[] = dnight_shop_sceneCollisionHeader_000644;
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#else
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static const char night_shop_sceneCollisionHeader_000644[] __attribute__((aligned (2))) = dnight_shop_sceneCollisionHeader_000644;
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#endif
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9
soh/assets/scenes/shops/shop1/shop1_room_0.h
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soh/assets/scenes/shops/shop1/shop1_room_0.h
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#pragma once
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#define dshop1_room_0DL_003F18 "__OTR__scenes/nonmq/shop1_scene/shop1_room_0DL_003F18"
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#ifdef _WIN32
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static const __declspec(align(2)) char shop1_room_0DL_003F18[] = dshop1_room_0DL_003F18;
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#else
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static const char shop1_room_0DL_003F18[] __attribute__((aligned (2))) = dshop1_room_0DL_003F18;
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#endif
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soh/assets/scenes/shops/shop1/shop1_scene.h
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soh/assets/scenes/shops/shop1/shop1_scene.h
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#pragma once
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#define dshop1_sceneCollisionHeader_0002B8 "__OTR__scenes/nonmq/shop1_scene/shop1_sceneCollisionHeader_0002B8"
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#ifdef _WIN32
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static const __declspec(align(2)) char shop1_sceneCollisionHeader_0002B8[] = dshop1_sceneCollisionHeader_0002B8;
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#else
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static const char shop1_sceneCollisionHeader_0002B8[] __attribute__((aligned (2))) = dshop1_sceneCollisionHeader_0002B8;
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#endif
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9
soh/assets/scenes/shops/zoora/zoora_room_0.h
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soh/assets/scenes/shops/zoora/zoora_room_0.h
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#pragma once
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#define dzoora_room_0DL_0009C0 "__OTR__scenes/nonmq/zoora_scene/zoora_room_0DL_0009C0"
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#ifdef _WIN32
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static const __declspec(align(2)) char zoora_room_0DL_0009C0[] = dzoora_room_0DL_0009C0;
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#else
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static const char zoora_room_0DL_0009C0[] __attribute__((aligned (2))) = dzoora_room_0DL_0009C0;
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#endif
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soh/assets/scenes/shops/zoora/zoora_scene.h
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soh/assets/scenes/shops/zoora/zoora_scene.h
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#pragma once
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#define dzoora_sceneCollisionHeader_000360 "__OTR__scenes/nonmq/zoora_scene/zoora_sceneCollisionHeader_000360"
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#ifdef _WIN32
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static const __declspec(align(2)) char zoora_sceneCollisionHeader_000360[] = dzoora_sceneCollisionHeader_000360;
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#else
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static const char zoora_sceneCollisionHeader_000360[] __attribute__((aligned (2))) = dzoora_sceneCollisionHeader_000360;
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#endif
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