Add asset headers (#2465)
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30
soh/assets/scenes/overworld/spot13/spot13_scene.h
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30
soh/assets/scenes/overworld/spot13/spot13_scene.h
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#pragma once
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#define dspot13_sceneCollisionHeader_003A00 "__OTR__scenes/nonmq/spot13_scene/spot13_sceneCollisionHeader_003A00"
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#ifdef _WIN32
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static const __declspec(align(2)) char spot13_sceneCollisionHeader_003A00[] = dspot13_sceneCollisionHeader_003A00;
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#else
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static const char spot13_sceneCollisionHeader_003A00[] __attribute__((aligned (2))) = dspot13_sceneCollisionHeader_003A00;
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#endif
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#define dspot13_sceneTex_004E30 "__OTR__scenes/nonmq/spot13_scene/spot13_sceneTex_004E30"
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#ifdef _WIN32
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static const __declspec(align(2)) char spot13_sceneTex_004E30[] = dspot13_sceneTex_004E30;
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#else
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static const char spot13_sceneTex_004E30[] __attribute__((aligned (2))) = dspot13_sceneTex_004E30;
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#endif
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#define dspot13_sceneTex_003E30 "__OTR__scenes/nonmq/spot13_scene/spot13_sceneTex_003E30"
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#ifdef _WIN32
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static const __declspec(align(2)) char spot13_sceneTex_003E30[] = dspot13_sceneTex_003E30;
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#else
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static const char spot13_sceneTex_003E30[] __attribute__((aligned (2))) = dspot13_sceneTex_003E30;
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#endif
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#define dspot13_sceneTex_003A30 "__OTR__scenes/nonmq/spot13_scene/spot13_sceneTex_003A30"
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#ifdef _WIN32
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static const __declspec(align(2)) char spot13_sceneTex_003A30[] = dspot13_sceneTex_003A30;
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#else
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static const char spot13_sceneTex_003A30[] __attribute__((aligned (2))) = dspot13_sceneTex_003A30;
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#endif
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