Add asset headers (#2465)
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23
soh/assets/scenes/overworld/spot10/spot10_room_4.h
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23
soh/assets/scenes/overworld/spot10/spot10_room_4.h
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#pragma once
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#define dspot10_room_4DL_002490 "__OTR__scenes/nonmq/spot10_scene/spot10_room_4DL_002490"
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#ifdef _WIN32
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static const __declspec(align(2)) char spot10_room_4DL_002490[] = dspot10_room_4DL_002490;
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#else
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static const char spot10_room_4DL_002490[] __attribute__((aligned (2))) = dspot10_room_4DL_002490;
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#endif
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#define dspot10_room_4Set_0000B0DL_002490 "__OTR__scenes/nonmq/spot10_scene/spot10_room_4Set_0000B0DL_002490"
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#ifdef _WIN32
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static const __declspec(align(2)) char spot10_room_4Set_0000B0DL_002490[] = dspot10_room_4Set_0000B0DL_002490;
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#else
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static const char spot10_room_4Set_0000B0DL_002490[] __attribute__((aligned (2))) = dspot10_room_4Set_0000B0DL_002490;
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#endif
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#define dspot10_room_4Set_000130DL_002490 "__OTR__scenes/nonmq/spot10_scene/spot10_room_4Set_000130DL_002490"
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#ifdef _WIN32
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static const __declspec(align(2)) char spot10_room_4Set_000130DL_002490[] = dspot10_room_4Set_000130DL_002490;
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#else
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static const char spot10_room_4Set_000130DL_002490[] __attribute__((aligned (2))) = dspot10_room_4Set_000130DL_002490;
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#endif
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