Add asset headers (#2465)
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30
soh/assets/scenes/indoors/takaraya/takaraya_room_4.h
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30
soh/assets/scenes/indoors/takaraya/takaraya_room_4.h
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#pragma once
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#define dtakaraya_room_4DL_0017F8 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_4DL_0017F8"
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#ifdef _WIN32
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static const __declspec(align(2)) char takaraya_room_4DL_0017F8[] = dtakaraya_room_4DL_0017F8;
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#else
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static const char takaraya_room_4DL_0017F8[] __attribute__((aligned (2))) = dtakaraya_room_4DL_0017F8;
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#endif
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#define dtakaraya_room_4Tex_002020 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_4Tex_002020"
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#ifdef _WIN32
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static const __declspec(align(2)) char takaraya_room_4Tex_002020[] = dtakaraya_room_4Tex_002020;
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#else
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static const char takaraya_room_4Tex_002020[] __attribute__((aligned (2))) = dtakaraya_room_4Tex_002020;
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#endif
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#define dtakaraya_room_4Tex_002820 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_4Tex_002820"
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#ifdef _WIN32
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static const __declspec(align(2)) char takaraya_room_4Tex_002820[] = dtakaraya_room_4Tex_002820;
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#else
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static const char takaraya_room_4Tex_002820[] __attribute__((aligned (2))) = dtakaraya_room_4Tex_002820;
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#endif
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#define dtakaraya_room_4Tex_001820 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_4Tex_001820"
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#ifdef _WIN32
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static const __declspec(align(2)) char takaraya_room_4Tex_001820[] = dtakaraya_room_4Tex_001820;
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#else
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static const char takaraya_room_4Tex_001820[] __attribute__((aligned (2))) = dtakaraya_room_4Tex_001820;
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#endif
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