Add asset headers (#2465)
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23
soh/assets/scenes/indoors/takaraya/takaraya_room_3.h
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23
soh/assets/scenes/indoors/takaraya/takaraya_room_3.h
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#pragma once
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#define dtakaraya_room_3DL_0017F0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_3DL_0017F0"
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#ifdef _WIN32
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static const __declspec(align(2)) char takaraya_room_3DL_0017F0[] = dtakaraya_room_3DL_0017F0;
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#else
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static const char takaraya_room_3DL_0017F0[] __attribute__((aligned (2))) = dtakaraya_room_3DL_0017F0;
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#endif
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#define dtakaraya_room_3Tex_002018 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_3Tex_002018"
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#ifdef _WIN32
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static const __declspec(align(2)) char takaraya_room_3Tex_002018[] = dtakaraya_room_3Tex_002018;
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#else
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static const char takaraya_room_3Tex_002018[] __attribute__((aligned (2))) = dtakaraya_room_3Tex_002018;
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#endif
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#define dtakaraya_room_3Tex_001818 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_3Tex_001818"
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#ifdef _WIN32
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static const __declspec(align(2)) char takaraya_room_3Tex_001818[] = dtakaraya_room_3Tex_001818;
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#else
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static const char takaraya_room_3Tex_001818[] __attribute__((aligned (2))) = dtakaraya_room_3Tex_001818;
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#endif
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