Add asset headers (#2465)
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16
soh/assets/scenes/indoors/takaraya/takaraya_room_2.h
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16
soh/assets/scenes/indoors/takaraya/takaraya_room_2.h
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@@ -0,0 +1,16 @@
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#pragma once
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#define dtakaraya_room_2DL_001800 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_2DL_001800"
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#ifdef _WIN32
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static const __declspec(align(2)) char takaraya_room_2DL_001800[] = dtakaraya_room_2DL_001800;
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#else
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static const char takaraya_room_2DL_001800[] __attribute__((aligned (2))) = dtakaraya_room_2DL_001800;
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#endif
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#define dtakaraya_room_2Tex_001828 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_2Tex_001828"
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#ifdef _WIN32
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static const __declspec(align(2)) char takaraya_room_2Tex_001828[] = dtakaraya_room_2Tex_001828;
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#else
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static const char takaraya_room_2Tex_001828[] __attribute__((aligned (2))) = dtakaraya_room_2Tex_001828;
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#endif
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