Add asset headers (#2465)
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16
soh/assets/scenes/indoors/takaraya/takaraya_room_1.h
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16
soh/assets/scenes/indoors/takaraya/takaraya_room_1.h
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#pragma once
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#define dtakaraya_room_1DL_0017D0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_1DL_0017D0"
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#ifdef _WIN32
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static const __declspec(align(2)) char takaraya_room_1DL_0017D0[] = dtakaraya_room_1DL_0017D0;
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#else
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static const char takaraya_room_1DL_0017D0[] __attribute__((aligned (2))) = dtakaraya_room_1DL_0017D0;
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#endif
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#define dtakaraya_room_1Tex_0017F8 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_1Tex_0017F8"
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#ifdef _WIN32
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static const __declspec(align(2)) char takaraya_room_1Tex_0017F8[] = dtakaraya_room_1Tex_0017F8;
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#else
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static const char takaraya_room_1Tex_0017F8[] __attribute__((aligned (2))) = dtakaraya_room_1Tex_0017F8;
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#endif
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