Add asset headers (#2465)
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58
soh/assets/scenes/indoors/syatekijyou/syatekijyou_room_0.h
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58
soh/assets/scenes/indoors/syatekijyou/syatekijyou_room_0.h
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#pragma once
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#define dsyatekijyou_room_0DL_006548 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_room_0DL_006548"
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#ifdef _WIN32
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static const __declspec(align(2)) char syatekijyou_room_0DL_006548[] = dsyatekijyou_room_0DL_006548;
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#else
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static const char syatekijyou_room_0DL_006548[] __attribute__((aligned (2))) = dsyatekijyou_room_0DL_006548;
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#endif
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#define dsyatekijyou_room_0DL_0076D8 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_room_0DL_0076D8"
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#ifdef _WIN32
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static const __declspec(align(2)) char syatekijyou_room_0DL_0076D8[] = dsyatekijyou_room_0DL_0076D8;
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#else
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static const char syatekijyou_room_0DL_0076D8[] __attribute__((aligned (2))) = dsyatekijyou_room_0DL_0076D8;
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#endif
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#define dsyatekijyou_room_0Set_0000C0DL_006548 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_room_0Set_0000C0DL_006548"
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#ifdef _WIN32
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static const __declspec(align(2)) char syatekijyou_room_0Set_0000C0DL_006548[] = dsyatekijyou_room_0Set_0000C0DL_006548;
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#else
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static const char syatekijyou_room_0Set_0000C0DL_006548[] __attribute__((aligned (2))) = dsyatekijyou_room_0Set_0000C0DL_006548;
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#endif
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#define dsyatekijyou_room_0Set_0000C0DL_0076D8 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_room_0Set_0000C0DL_0076D8"
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#ifdef _WIN32
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static const __declspec(align(2)) char syatekijyou_room_0Set_0000C0DL_0076D8[] = dsyatekijyou_room_0Set_0000C0DL_0076D8;
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#else
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static const char syatekijyou_room_0Set_0000C0DL_0076D8[] __attribute__((aligned (2))) = dsyatekijyou_room_0Set_0000C0DL_0076D8;
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#endif
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#define dsyatekijyou_room_0Set_0000F0DL_006548 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_room_0Set_0000F0DL_006548"
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#ifdef _WIN32
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static const __declspec(align(2)) char syatekijyou_room_0Set_0000F0DL_006548[] = dsyatekijyou_room_0Set_0000F0DL_006548;
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#else
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static const char syatekijyou_room_0Set_0000F0DL_006548[] __attribute__((aligned (2))) = dsyatekijyou_room_0Set_0000F0DL_006548;
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#endif
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#define dsyatekijyou_room_0Set_0000F0DL_0076D8 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_room_0Set_0000F0DL_0076D8"
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#ifdef _WIN32
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static const __declspec(align(2)) char syatekijyou_room_0Set_0000F0DL_0076D8[] = dsyatekijyou_room_0Set_0000F0DL_0076D8;
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#else
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static const char syatekijyou_room_0Set_0000F0DL_0076D8[] __attribute__((aligned (2))) = dsyatekijyou_room_0Set_0000F0DL_0076D8;
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#endif
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#define dsyatekijyou_room_0Set_0001A0DL_006548 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_room_0Set_0001A0DL_006548"
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#ifdef _WIN32
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static const __declspec(align(2)) char syatekijyou_room_0Set_0001A0DL_006548[] = dsyatekijyou_room_0Set_0001A0DL_006548;
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#else
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static const char syatekijyou_room_0Set_0001A0DL_006548[] __attribute__((aligned (2))) = dsyatekijyou_room_0Set_0001A0DL_006548;
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#endif
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#define dsyatekijyou_room_0Set_0001A0DL_0076D8 "__OTR__scenes/nonmq/syatekijyou_scene/syatekijyou_room_0Set_0001A0DL_0076D8"
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#ifdef _WIN32
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static const __declspec(align(2)) char syatekijyou_room_0Set_0001A0DL_0076D8[] = dsyatekijyou_room_0Set_0001A0DL_0076D8;
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#else
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static const char syatekijyou_room_0Set_0001A0DL_0076D8[] __attribute__((aligned (2))) = dsyatekijyou_room_0Set_0001A0DL_0076D8;
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#endif
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