Add asset headers (#2465)
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#pragma once
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#define dkokiri_home3_room_0DL_036590 "__OTR__scenes/nonmq/kokiri_home3_scene/kokiri_home3_room_0DL_036590"
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#ifdef _WIN32
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static const __declspec(align(2)) char kokiri_home3_room_0DL_036590[] = dkokiri_home3_room_0DL_036590;
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#else
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static const char kokiri_home3_room_0DL_036590[] __attribute__((aligned (2))) = dkokiri_home3_room_0DL_036590;
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#endif
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@@ -0,0 +1,9 @@
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#pragma once
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#define dkokiri_home3_sceneCollisionHeader_001774 "__OTR__scenes/nonmq/kokiri_home3_scene/kokiri_home3_sceneCollisionHeader_001774"
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#ifdef _WIN32
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static const __declspec(align(2)) char kokiri_home3_sceneCollisionHeader_001774[] = dkokiri_home3_sceneCollisionHeader_001774;
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#else
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static const char kokiri_home3_sceneCollisionHeader_001774[] __attribute__((aligned (2))) = dkokiri_home3_sceneCollisionHeader_001774;
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#endif
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