Add asset headers (#2465)
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31
soh/assets/scenes/dungeons/ganon_tou/ganon_tou_scene.h
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31
soh/assets/scenes/dungeons/ganon_tou/ganon_tou_scene.h
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#pragma once
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#define dgRainbowBridgeCs "__OTR__scenes/nonmq/ganon_tou_scene/gRainbowBridgeCs"
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#ifdef _WIN32
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static const __declspec(align(2)) char gRainbowBridgeCs[] = dgRainbowBridgeCs;
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#else
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static const char gRainbowBridgeCs[] __attribute__((aligned (2))) = dgRainbowBridgeCs;
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#endif
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#define dgGanonsCastleIntroCs "__OTR__scenes/nonmq/ganon_tou_scene/gGanonsCastleIntroCs"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGanonsCastleIntroCs[] = dgGanonsCastleIntroCs;
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#else
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static const char gGanonsCastleIntroCs[] __attribute__((aligned (2))) = dgGanonsCastleIntroCs;
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#endif
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#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"
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#ifdef _WIN32
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static const __declspec(align(2)) char ganon_tou_sceneCollisionHeader_002610[] = dganon_tou_sceneCollisionHeader_002610;
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#else
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static const char ganon_tou_sceneCollisionHeader_002610[] __attribute__((aligned (2))) = dganon_tou_sceneCollisionHeader_002610;
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#endif
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#define dganon_tou_sceneTex_003280 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneTex_003280"
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#ifdef _WIN32
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static const __declspec(align(2)) char ganon_tou_sceneTex_003280[] = dganon_tou_sceneTex_003280;
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#else
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static const char ganon_tou_sceneTex_003280[] __attribute__((aligned (2))) = dganon_tou_sceneTex_003280;
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#endif
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#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"
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