Add asset headers (#2465)
This commit is contained in:
37
soh/assets/scenes/dungeons/ddan_boss/ddan_boss_room_0.h
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37
soh/assets/scenes/dungeons/ddan_boss/ddan_boss_room_0.h
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#pragma once
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#define dddan_boss_room_0DL_002000 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0DL_002000"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_room_0DL_002000[] = dddan_boss_room_0DL_002000;
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#else
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static const char ddan_boss_room_0DL_002000[] __attribute__((aligned (2))) = dddan_boss_room_0DL_002000;
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#endif
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#define dddan_boss_room_0Tex_003A28 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003A28"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_room_0Tex_003A28[] = dddan_boss_room_0Tex_003A28;
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#else
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static const char ddan_boss_room_0Tex_003A28[] __attribute__((aligned (2))) = dddan_boss_room_0Tex_003A28;
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#endif
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#define dddan_boss_room_0Tex_003628 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003628"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_room_0Tex_003628[] = dddan_boss_room_0Tex_003628;
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#else
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static const char ddan_boss_room_0Tex_003628[] __attribute__((aligned (2))) = dddan_boss_room_0Tex_003628;
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#endif
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#define dddan_boss_room_0Tex_003E28 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003E28"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_room_0Tex_003E28[] = dddan_boss_room_0Tex_003E28;
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#else
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static const char ddan_boss_room_0Tex_003E28[] __attribute__((aligned (2))) = dddan_boss_room_0Tex_003E28;
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#endif
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#define dddan_boss_room_0Tex_004628 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_004628"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_room_0Tex_004628[] = dddan_boss_room_0Tex_004628;
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#else
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static const char ddan_boss_room_0Tex_004628[] __attribute__((aligned (2))) = dddan_boss_room_0Tex_004628;
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#endif
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37
soh/assets/scenes/dungeons/ddan_boss/ddan_boss_room_1.h
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37
soh/assets/scenes/dungeons/ddan_boss/ddan_boss_room_1.h
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#pragma once
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#define dgDodongosCavernBossLavaFloorTex "__OTR__scenes/nonmq/ddan_boss_scene/gDodongosCavernBossLavaFloorTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gDodongosCavernBossLavaFloorTex[] = dgDodongosCavernBossLavaFloorTex;
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#else
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static const char gDodongosCavernBossLavaFloorTex[] __attribute__((aligned (2))) = dgDodongosCavernBossLavaFloorTex;
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#endif
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#define dddan_boss_room_1DL_001A38 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1DL_001A38"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_room_1DL_001A38[] = dddan_boss_room_1DL_001A38;
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#else
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static const char ddan_boss_room_1DL_001A38[] __attribute__((aligned (2))) = dddan_boss_room_1DL_001A38;
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#endif
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#define dddan_boss_room_1Tex_0031D8 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1Tex_0031D8"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_room_1Tex_0031D8[] = dddan_boss_room_1Tex_0031D8;
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#else
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static const char ddan_boss_room_1Tex_0031D8[] __attribute__((aligned (2))) = dddan_boss_room_1Tex_0031D8;
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#endif
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#define dddan_boss_room_1Tex_0039D8 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1Tex_0039D8"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_room_1Tex_0039D8[] = dddan_boss_room_1Tex_0039D8;
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#else
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static const char ddan_boss_room_1Tex_0039D8[] __attribute__((aligned (2))) = dddan_boss_room_1Tex_0039D8;
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#endif
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#define dddan_boss_room_1DL_000A50 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1DL_000A50"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_room_1DL_000A50[] = dddan_boss_room_1DL_000A50;
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#else
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static const char ddan_boss_room_1DL_000A50[] __attribute__((aligned (2))) = dddan_boss_room_1DL_000A50;
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#endif
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37
soh/assets/scenes/dungeons/ddan_boss/ddan_boss_scene.h
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37
soh/assets/scenes/dungeons/ddan_boss/ddan_boss_scene.h
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#pragma once
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#define dddan_boss_sceneCollisionHeader_000E20 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneCollisionHeader_000E20"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_sceneCollisionHeader_000E20[] = dddan_boss_sceneCollisionHeader_000E20;
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#else
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static const char ddan_boss_sceneCollisionHeader_000E20[] __attribute__((aligned (2))) = dddan_boss_sceneCollisionHeader_000E20;
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#endif
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#define dddan_boss_sceneTex_001858 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001858"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_sceneTex_001858[] = dddan_boss_sceneTex_001858;
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#else
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static const char ddan_boss_sceneTex_001858[] __attribute__((aligned (2))) = dddan_boss_sceneTex_001858;
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#endif
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#define dddan_boss_sceneTLUT_000E50 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTLUT_000E50"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_sceneTLUT_000E50[] = dddan_boss_sceneTLUT_000E50;
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#else
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static const char ddan_boss_sceneTLUT_000E50[] __attribute__((aligned (2))) = dddan_boss_sceneTLUT_000E50;
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#endif
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#define dddan_boss_sceneTex_002058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_002058"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_sceneTex_002058[] = dddan_boss_sceneTex_002058;
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#else
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static const char ddan_boss_sceneTex_002058[] __attribute__((aligned (2))) = dddan_boss_sceneTex_002058;
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#endif
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#define dddan_boss_sceneTex_001058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001058"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_boss_sceneTex_001058[] = dddan_boss_sceneTex_001058;
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#else
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static const char ddan_boss_sceneTex_001058[] __attribute__((aligned (2))) = dddan_boss_sceneTex_001058;
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#endif
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