Add asset headers (#2465)
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58
soh/assets/scenes/dungeons/ddan/ddan_room_16.h
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58
soh/assets/scenes/dungeons/ddan/ddan_room_16.h
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#pragma once
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#define dddan_room_16DL_0009C0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16DL_0009C0"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_16DL_0009C0[] = dddan_room_16DL_0009C0;
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#else
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static const char ddan_room_16DL_0009C0[] __attribute__((aligned (2))) = dddan_room_16DL_0009C0;
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#endif
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#define dddan_room_16Tex_005148 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_005148"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_16Tex_005148[] = dddan_room_16Tex_005148;
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#else
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static const char ddan_room_16Tex_005148[] __attribute__((aligned (2))) = dddan_room_16Tex_005148;
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#endif
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#define dddan_room_16Tex_004148 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_004148"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_16Tex_004148[] = dddan_room_16Tex_004148;
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#else
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static const char ddan_room_16Tex_004148[] __attribute__((aligned (2))) = dddan_room_16Tex_004148;
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#endif
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#define dddan_room_16Tex_004948 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_004948"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_16Tex_004948[] = dddan_room_16Tex_004948;
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#else
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static const char ddan_room_16Tex_004948[] __attribute__((aligned (2))) = dddan_room_16Tex_004948;
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#endif
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#define dddan_room_16DL_0019A8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16DL_0019A8"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_16DL_0019A8[] = dddan_room_16DL_0019A8;
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#else
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static const char ddan_room_16DL_0019A8[] __attribute__((aligned (2))) = dddan_room_16DL_0019A8;
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#endif
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#define dddan_room_16Tex_003148 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_003148"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_16Tex_003148[] = dddan_room_16Tex_003148;
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#else
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static const char ddan_room_16Tex_003148[] __attribute__((aligned (2))) = dddan_room_16Tex_003148;
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#endif
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#define dddan_room_16Tex_002148 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_002148"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_16Tex_002148[] = dddan_room_16Tex_002148;
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#else
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static const char ddan_room_16Tex_002148[] __attribute__((aligned (2))) = dddan_room_16Tex_002148;
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#endif
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#define dddan_room_16Tex_003948 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_003948"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_16Tex_003948[] = dddan_room_16Tex_003948;
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#else
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static const char ddan_room_16Tex_003948[] __attribute__((aligned (2))) = dddan_room_16Tex_003948;
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#endif
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