Add asset headers (#2465)
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37
soh/assets/scenes/dungeons/ddan/ddan_room_14.h
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37
soh/assets/scenes/dungeons/ddan/ddan_room_14.h
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#pragma once
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#define dddan_room_14DL_000660 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14DL_000660"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_14DL_000660[] = dddan_room_14DL_000660;
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#else
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static const char ddan_room_14DL_000660[] __attribute__((aligned (2))) = dddan_room_14DL_000660;
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#endif
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#define dddan_room_14Tex_000C88 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14Tex_000C88"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_14Tex_000C88[] = dddan_room_14Tex_000C88;
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#else
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static const char ddan_room_14Tex_000C88[] __attribute__((aligned (2))) = dddan_room_14Tex_000C88;
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#endif
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#define dddan_room_14Tex_002088 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14Tex_002088"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_14Tex_002088[] = dddan_room_14Tex_002088;
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#else
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static const char ddan_room_14Tex_002088[] __attribute__((aligned (2))) = dddan_room_14Tex_002088;
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#endif
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#define dddan_room_14Tex_001488 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14Tex_001488"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_14Tex_001488[] = dddan_room_14Tex_001488;
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#else
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static const char ddan_room_14Tex_001488[] __attribute__((aligned (2))) = dddan_room_14Tex_001488;
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#endif
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#define dddan_room_14Tex_001C88 "__OTR__scenes/nonmq/ddan_scene/ddan_room_14Tex_001C88"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_14Tex_001C88[] = dddan_room_14Tex_001C88;
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#else
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static const char ddan_room_14Tex_001C88[] __attribute__((aligned (2))) = dddan_room_14Tex_001C88;
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#endif
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