Add asset headers (#2465)
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37
soh/assets/scenes/dungeons/ddan/ddan_room_13.h
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37
soh/assets/scenes/dungeons/ddan/ddan_room_13.h
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#pragma once
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#define dddan_room_13DL_000690 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13DL_000690"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_13DL_000690[] = dddan_room_13DL_000690;
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#else
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static const char ddan_room_13DL_000690[] __attribute__((aligned (2))) = dddan_room_13DL_000690;
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#endif
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#define dddan_room_13Tex_001478 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_001478"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_13Tex_001478[] = dddan_room_13Tex_001478;
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#else
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static const char ddan_room_13Tex_001478[] __attribute__((aligned (2))) = dddan_room_13Tex_001478;
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#endif
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#define dddan_room_13Tex_002078 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_002078"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_13Tex_002078[] = dddan_room_13Tex_002078;
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#else
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static const char ddan_room_13Tex_002078[] __attribute__((aligned (2))) = dddan_room_13Tex_002078;
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#endif
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#define dddan_room_13Tex_000C78 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_000C78"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_13Tex_000C78[] = dddan_room_13Tex_000C78;
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#else
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static const char ddan_room_13Tex_000C78[] __attribute__((aligned (2))) = dddan_room_13Tex_000C78;
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#endif
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#define dddan_room_13Tex_001C78 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_001C78"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_13Tex_001C78[] = dddan_room_13Tex_001C78;
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#else
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static const char ddan_room_13Tex_001C78[] __attribute__((aligned (2))) = dddan_room_13Tex_001C78;
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#endif
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