Add asset headers (#2465)
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30
soh/assets/scenes/dungeons/ddan/ddan_room_11.h
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30
soh/assets/scenes/dungeons/ddan/ddan_room_11.h
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#pragma once
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#define dddan_room_11DL_0006F0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11DL_0006F0"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_11DL_0006F0[] = dddan_room_11DL_0006F0;
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#else
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static const char ddan_room_11DL_0006F0[] __attribute__((aligned (2))) = dddan_room_11DL_0006F0;
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#endif
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#define dddan_room_11Tex_001C80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_001C80"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_11Tex_001C80[] = dddan_room_11Tex_001C80;
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#else
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static const char ddan_room_11Tex_001C80[] __attribute__((aligned (2))) = dddan_room_11Tex_001C80;
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#endif
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#define dddan_room_11Tex_001480 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_001480"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_11Tex_001480[] = dddan_room_11Tex_001480;
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#else
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static const char ddan_room_11Tex_001480[] __attribute__((aligned (2))) = dddan_room_11Tex_001480;
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#endif
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#define dddan_room_11Tex_000C80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_000C80"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_11Tex_000C80[] = dddan_room_11Tex_000C80;
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#else
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static const char ddan_room_11Tex_000C80[] __attribute__((aligned (2))) = dddan_room_11Tex_000C80;
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#endif
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