Add asset headers (#2465)
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86
soh/assets/scenes/dungeons/ddan/ddan_room_10.h
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86
soh/assets/scenes/dungeons/ddan/ddan_room_10.h
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#pragma once
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#define dddan_room_10DL_001A50 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10DL_001A50"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_10DL_001A50[] = dddan_room_10DL_001A50;
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#else
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static const char ddan_room_10DL_001A50[] __attribute__((aligned (2))) = dddan_room_10DL_001A50;
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#endif
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#define dddan_room_10Tex_004E50 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004E50"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_10Tex_004E50[] = dddan_room_10Tex_004E50;
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#else
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static const char ddan_room_10Tex_004E50[] __attribute__((aligned (2))) = dddan_room_10Tex_004E50;
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#endif
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#define dddan_room_10Tex_004650 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004650"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_10Tex_004650[] = dddan_room_10Tex_004650;
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#else
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static const char ddan_room_10Tex_004650[] __attribute__((aligned (2))) = dddan_room_10Tex_004650;
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#endif
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#define dddan_room_10Tex_007A50 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_007A50"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_10Tex_007A50[] = dddan_room_10Tex_007A50;
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#else
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static const char ddan_room_10Tex_007A50[] __attribute__((aligned (2))) = dddan_room_10Tex_007A50;
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#endif
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#define dddan_room_10Tex_002E50 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_002E50"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_10Tex_002E50[] = dddan_room_10Tex_002E50;
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#else
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static const char ddan_room_10Tex_002E50[] __attribute__((aligned (2))) = dddan_room_10Tex_002E50;
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#endif
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#define dddan_room_10Tex_005250 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_005250"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_10Tex_005250[] = dddan_room_10Tex_005250;
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#else
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static const char ddan_room_10Tex_005250[] __attribute__((aligned (2))) = dddan_room_10Tex_005250;
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#endif
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#define dddan_room_10Tex_006250 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_006250"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_10Tex_006250[] = dddan_room_10Tex_006250;
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#else
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static const char ddan_room_10Tex_006250[] __attribute__((aligned (2))) = dddan_room_10Tex_006250;
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#endif
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#define dddan_room_10Tex_003A50 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_003A50"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_10Tex_003A50[] = dddan_room_10Tex_003A50;
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#else
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static const char ddan_room_10Tex_003A50[] __attribute__((aligned (2))) = dddan_room_10Tex_003A50;
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#endif
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#define dddan_room_10Tex_003650 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_003650"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_10Tex_003650[] = dddan_room_10Tex_003650;
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#else
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static const char ddan_room_10Tex_003650[] __attribute__((aligned (2))) = dddan_room_10Tex_003650;
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#endif
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#define dddan_room_10Tex_004250 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004250"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_10Tex_004250[] = dddan_room_10Tex_004250;
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#else
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static const char ddan_room_10Tex_004250[] __attribute__((aligned (2))) = dddan_room_10Tex_004250;
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#endif
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#define dddan_room_10Tex_002A50 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_002A50"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_10Tex_002A50[] = dddan_room_10Tex_002A50;
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#else
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static const char ddan_room_10Tex_002A50[] __attribute__((aligned (2))) = dddan_room_10Tex_002A50;
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#endif
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#define dddan_room_10Tex_007250 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_007250"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_10Tex_007250[] = dddan_room_10Tex_007250;
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#else
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static const char ddan_room_10Tex_007250[] __attribute__((aligned (2))) = dddan_room_10Tex_007250;
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#endif
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