Add asset headers (#2465)
This commit is contained in:
86
soh/assets/scenes/dungeons/ddan/ddan_room_1.h
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86
soh/assets/scenes/dungeons/ddan/ddan_room_1.h
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#pragma once
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#define dddan_room_1DL_0024B0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1DL_0024B0"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_1DL_0024B0[] = dddan_room_1DL_0024B0;
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#else
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static const char ddan_room_1DL_0024B0[] __attribute__((aligned (2))) = dddan_room_1DL_0024B0;
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#endif
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#define dddan_room_1Tex_004700 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004700"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_1Tex_004700[] = dddan_room_1Tex_004700;
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#else
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static const char ddan_room_1Tex_004700[] __attribute__((aligned (2))) = dddan_room_1Tex_004700;
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#endif
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#define dddan_room_1Tex_007F00 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_007F00"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_1Tex_007F00[] = dddan_room_1Tex_007F00;
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#else
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static const char ddan_room_1Tex_007F00[] __attribute__((aligned (2))) = dddan_room_1Tex_007F00;
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#endif
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#define dddan_room_1Tex_008700 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_008700"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_1Tex_008700[] = dddan_room_1Tex_008700;
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#else
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static const char ddan_room_1Tex_008700[] __attribute__((aligned (2))) = dddan_room_1Tex_008700;
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#endif
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#define dddan_room_1Tex_009700 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_009700"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_1Tex_009700[] = dddan_room_1Tex_009700;
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#else
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static const char ddan_room_1Tex_009700[] __attribute__((aligned (2))) = dddan_room_1Tex_009700;
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#endif
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#define dddan_room_1Tex_005700 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_005700"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_1Tex_005700[] = dddan_room_1Tex_005700;
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#else
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static const char ddan_room_1Tex_005700[] __attribute__((aligned (2))) = dddan_room_1Tex_005700;
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#endif
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#define dddan_room_1Tex_004B00 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004B00"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_1Tex_004B00[] = dddan_room_1Tex_004B00;
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#else
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static const char ddan_room_1Tex_004B00[] __attribute__((aligned (2))) = dddan_room_1Tex_004B00;
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#endif
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#define dddan_room_1Tex_005F00 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_005F00"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_1Tex_005F00[] = dddan_room_1Tex_005F00;
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#else
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static const char ddan_room_1Tex_005F00[] __attribute__((aligned (2))) = dddan_room_1Tex_005F00;
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#endif
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#define dddan_room_1Tex_006F00 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_006F00"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_1Tex_006F00[] = dddan_room_1Tex_006F00;
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#else
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static const char ddan_room_1Tex_006F00[] __attribute__((aligned (2))) = dddan_room_1Tex_006F00;
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#endif
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#define dddan_room_1Tex_004F00 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004F00"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_1Tex_004F00[] = dddan_room_1Tex_004F00;
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#else
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static const char ddan_room_1Tex_004F00[] __attribute__((aligned (2))) = dddan_room_1Tex_004F00;
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#endif
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#define dddan_room_1DL_0045C0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1DL_0045C0"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_1DL_0045C0[] = dddan_room_1DL_0045C0;
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#else
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static const char ddan_room_1DL_0045C0[] __attribute__((aligned (2))) = dddan_room_1DL_0045C0;
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#endif
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#define dddan_room_1Tex_008F00 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_008F00"
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#ifdef _WIN32
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static const __declspec(align(2)) char ddan_room_1Tex_008F00[] = dddan_room_1Tex_008F00;
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#else
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static const char ddan_room_1Tex_008F00[] __attribute__((aligned (2))) = dddan_room_1Tex_008F00;
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#endif
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