Add asset headers (#2465)
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30
soh/assets/scenes/dungeons/bdan/bdan_room_7.h
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30
soh/assets/scenes/dungeons/bdan/bdan_room_7.h
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#pragma once
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#define dbdan_room_7DL_002D08 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7DL_002D08"
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#ifdef _WIN32
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static const __declspec(align(2)) char bdan_room_7DL_002D08[] = dbdan_room_7DL_002D08;
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#else
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static const char bdan_room_7DL_002D08[] __attribute__((aligned (2))) = dbdan_room_7DL_002D08;
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#endif
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#define dbdan_room_7Tex_002D20 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Tex_002D20"
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#ifdef _WIN32
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static const __declspec(align(2)) char bdan_room_7Tex_002D20[] = dbdan_room_7Tex_002D20;
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#else
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static const char bdan_room_7Tex_002D20[] __attribute__((aligned (2))) = dbdan_room_7Tex_002D20;
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#endif
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#define dbdan_room_7Tex_003120 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Tex_003120"
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#ifdef _WIN32
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static const __declspec(align(2)) char bdan_room_7Tex_003120[] = dbdan_room_7Tex_003120;
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#else
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static const char bdan_room_7Tex_003120[] __attribute__((aligned (2))) = dbdan_room_7Tex_003120;
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#endif
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#define dbdan_room_7Set_0001A0DL_002D08 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Set_0001A0DL_002D08"
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#ifdef _WIN32
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static const __declspec(align(2)) char bdan_room_7Set_0001A0DL_002D08[] = dbdan_room_7Set_0001A0DL_002D08;
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#else
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static const char bdan_room_7Set_0001A0DL_002D08[] __attribute__((aligned (2))) = dbdan_room_7Set_0001A0DL_002D08;
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#endif
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