Add asset headers (#2465)
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16
soh/assets/scenes/dungeons/bdan/bdan_room_15.h
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16
soh/assets/scenes/dungeons/bdan/bdan_room_15.h
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@@ -0,0 +1,16 @@
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#pragma once
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#define dbdan_room_15DL_002688 "__OTR__scenes/nonmq/bdan_scene/bdan_room_15DL_002688"
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#ifdef _WIN32
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static const __declspec(align(2)) char bdan_room_15DL_002688[] = dbdan_room_15DL_002688;
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#else
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static const char bdan_room_15DL_002688[] __attribute__((aligned (2))) = dbdan_room_15DL_002688;
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#endif
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#define dbdan_room_15Set_000080DL_002688 "__OTR__scenes/nonmq/bdan_scene/bdan_room_15Set_000080DL_002688"
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#ifdef _WIN32
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static const __declspec(align(2)) char bdan_room_15Set_000080DL_002688[] = dbdan_room_15Set_000080DL_002688;
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#else
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static const char bdan_room_15Set_000080DL_002688[] __attribute__((aligned (2))) = dbdan_room_15Set_000080DL_002688;
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#endif
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