Add asset headers (#2465)
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86
soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_18.h
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86
soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_18.h
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#pragma once
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#define dMIZUsin_room_18DL_000670 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_000670"
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#ifdef _WIN32
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static const __declspec(align(2)) char MIZUsin_room_18DL_000670[] = dMIZUsin_room_18DL_000670;
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#else
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static const char MIZUsin_room_18DL_000670[] __attribute__((aligned (2))) = dMIZUsin_room_18DL_000670;
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#endif
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#define dMIZUsin_room_18DL_000200 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_000200"
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#ifdef _WIN32
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static const __declspec(align(2)) char MIZUsin_room_18DL_000200[] = dMIZUsin_room_18DL_000200;
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#else
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static const char MIZUsin_room_18DL_000200[] __attribute__((aligned (2))) = dMIZUsin_room_18DL_000200;
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#endif
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#define dMIZUsin_room_18Tex_0018B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0018B8"
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#ifdef _WIN32
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static const __declspec(align(2)) char MIZUsin_room_18Tex_0018B8[] = dMIZUsin_room_18Tex_0018B8;
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#else
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static const char MIZUsin_room_18Tex_0018B8[] __attribute__((aligned (2))) = dMIZUsin_room_18Tex_0018B8;
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#endif
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#define dMIZUsin_room_18DL_0008B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_0008B8"
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#ifdef _WIN32
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static const __declspec(align(2)) char MIZUsin_room_18DL_0008B8[] = dMIZUsin_room_18DL_0008B8;
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#else
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static const char MIZUsin_room_18DL_0008B8[] __attribute__((aligned (2))) = dMIZUsin_room_18DL_0008B8;
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#endif
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#define dMIZUsin_room_18Tex_0020B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0020B8"
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#ifdef _WIN32
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static const __declspec(align(2)) char MIZUsin_room_18Tex_0020B8[] = dMIZUsin_room_18Tex_0020B8;
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#else
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static const char MIZUsin_room_18Tex_0020B8[] __attribute__((aligned (2))) = dMIZUsin_room_18Tex_0020B8;
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#endif
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#define dMIZUsin_room_18DL_000AF8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_000AF8"
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#ifdef _WIN32
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static const __declspec(align(2)) char MIZUsin_room_18DL_000AF8[] = dMIZUsin_room_18DL_000AF8;
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#else
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static const char MIZUsin_room_18DL_000AF8[] __attribute__((aligned (2))) = dMIZUsin_room_18DL_000AF8;
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#endif
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#define dMIZUsin_room_18DL_001160 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_001160"
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#ifdef _WIN32
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static const __declspec(align(2)) char MIZUsin_room_18DL_001160[] = dMIZUsin_room_18DL_001160;
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#else
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static const char MIZUsin_room_18DL_001160[] __attribute__((aligned (2))) = dMIZUsin_room_18DL_001160;
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#endif
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#define dMIZUsin_room_18Tex_0030B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0030B8"
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#ifdef _WIN32
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static const __declspec(align(2)) char MIZUsin_room_18Tex_0030B8[] = dMIZUsin_room_18Tex_0030B8;
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#else
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static const char MIZUsin_room_18Tex_0030B8[] __attribute__((aligned (2))) = dMIZUsin_room_18Tex_0030B8;
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#endif
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#define dMIZUsin_room_18DL_000DC0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_000DC0"
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#ifdef _WIN32
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static const __declspec(align(2)) char MIZUsin_room_18DL_000DC0[] = dMIZUsin_room_18DL_000DC0;
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#else
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static const char MIZUsin_room_18DL_000DC0[] __attribute__((aligned (2))) = dMIZUsin_room_18DL_000DC0;
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#endif
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#define dMIZUsin_room_18Tex_0028B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0028B8"
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#ifdef _WIN32
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static const __declspec(align(2)) char MIZUsin_room_18Tex_0028B8[] = dMIZUsin_room_18Tex_0028B8;
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#else
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static const char MIZUsin_room_18Tex_0028B8[] __attribute__((aligned (2))) = dMIZUsin_room_18Tex_0028B8;
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#endif
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#define dMIZUsin_room_18DL_001700 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_001700"
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#ifdef _WIN32
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static const __declspec(align(2)) char MIZUsin_room_18DL_001700[] = dMIZUsin_room_18DL_001700;
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#else
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static const char MIZUsin_room_18DL_001700[] __attribute__((aligned (2))) = dMIZUsin_room_18DL_001700;
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#endif
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#define dMIZUsin_room_18Tex_0038B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0038B8"
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#ifdef _WIN32
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static const __declspec(align(2)) char MIZUsin_room_18Tex_0038B8[] = dMIZUsin_room_18Tex_0038B8;
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#else
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static const char MIZUsin_room_18Tex_0038B8[] __attribute__((aligned (2))) = dMIZUsin_room_18Tex_0038B8;
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#endif
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