Add asset headers (#2465)
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16
soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_13.h
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16
soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_13.h
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#pragma once
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#define dMIZUsin_room_13DL_000130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_13DL_000130"
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#ifdef _WIN32
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static const __declspec(align(2)) char MIZUsin_room_13DL_000130[] = dMIZUsin_room_13DL_000130;
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#else
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static const char MIZUsin_room_13DL_000130[] __attribute__((aligned (2))) = dMIZUsin_room_13DL_000130;
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#endif
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#define dMIZUsin_room_13Tex_0001F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_13Tex_0001F8"
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#ifdef _WIN32
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static const __declspec(align(2)) char MIZUsin_room_13Tex_0001F8[] = dMIZUsin_room_13Tex_0001F8;
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#else
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static const char MIZUsin_room_13Tex_0001F8[] __attribute__((aligned (2))) = dMIZUsin_room_13Tex_0001F8;
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#endif
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