Add asset headers (#2465)
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37
soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_4.h
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37
soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_4.h
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#pragma once
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#define dHAKAdanCH_room_4DL_001220 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_001220"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdanCH_room_4DL_001220[] = dHAKAdanCH_room_4DL_001220;
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#else
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static const char HAKAdanCH_room_4DL_001220[] __attribute__((aligned (2))) = dHAKAdanCH_room_4DL_001220;
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#endif
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#define dHAKAdanCH_room_4Tex_001C48 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001C48"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdanCH_room_4Tex_001C48[] = dHAKAdanCH_room_4Tex_001C48;
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#else
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static const char HAKAdanCH_room_4Tex_001C48[] __attribute__((aligned (2))) = dHAKAdanCH_room_4Tex_001C48;
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#endif
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#define dHAKAdanCH_room_4DL_000270 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_000270"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdanCH_room_4DL_000270[] = dHAKAdanCH_room_4DL_000270;
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#else
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static const char HAKAdanCH_room_4DL_000270[] __attribute__((aligned (2))) = dHAKAdanCH_room_4DL_000270;
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#endif
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#define dHAKAdanCH_room_4Tex_001448 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001448"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdanCH_room_4Tex_001448[] = dHAKAdanCH_room_4Tex_001448;
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#else
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static const char HAKAdanCH_room_4Tex_001448[] __attribute__((aligned (2))) = dHAKAdanCH_room_4Tex_001448;
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#endif
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#define dHAKAdanCH_room_4DL_000848 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_000848"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdanCH_room_4DL_000848[] = dHAKAdanCH_room_4DL_000848;
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#else
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static const char HAKAdanCH_room_4DL_000848[] __attribute__((aligned (2))) = dHAKAdanCH_room_4DL_000848;
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#endif
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