Add asset headers (#2465)
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30
soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_3.h
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30
soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_3.h
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#pragma once
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#define dHAKAdanCH_room_3DL_000CE0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_000CE0"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdanCH_room_3DL_000CE0[] = dHAKAdanCH_room_3DL_000CE0;
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#else
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static const char HAKAdanCH_room_3DL_000CE0[] __attribute__((aligned (2))) = dHAKAdanCH_room_3DL_000CE0;
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#endif
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#define dHAKAdanCH_room_3Tex_001460 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3Tex_001460"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdanCH_room_3Tex_001460[] = dHAKAdanCH_room_3Tex_001460;
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#else
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static const char HAKAdanCH_room_3Tex_001460[] __attribute__((aligned (2))) = dHAKAdanCH_room_3Tex_001460;
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#endif
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#define dHAKAdanCH_room_3DL_001340 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_001340"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdanCH_room_3DL_001340[] = dHAKAdanCH_room_3DL_001340;
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#else
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static const char HAKAdanCH_room_3DL_001340[] __attribute__((aligned (2))) = dHAKAdanCH_room_3DL_001340;
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#endif
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#define dHAKAdanCH_room_3DL_001138 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_001138"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdanCH_room_3DL_001138[] = dHAKAdanCH_room_3DL_001138;
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#else
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static const char HAKAdanCH_room_3DL_001138[] __attribute__((aligned (2))) = dHAKAdanCH_room_3DL_001138;
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#endif
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