Add asset headers (#2465)
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30
soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_22.h
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30
soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_22.h
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#pragma once
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#define dHAKAdan_room_22DL_000F88 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22DL_000F88"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdan_room_22DL_000F88[] = dHAKAdan_room_22DL_000F88;
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#else
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static const char HAKAdan_room_22DL_000F88[] __attribute__((aligned (2))) = dHAKAdan_room_22DL_000F88;
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#endif
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#define dHAKAdan_room_22Tex_001198 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_001198"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdan_room_22Tex_001198[] = dHAKAdan_room_22Tex_001198;
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#else
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static const char HAKAdan_room_22Tex_001198[] __attribute__((aligned (2))) = dHAKAdan_room_22Tex_001198;
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#endif
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#define dHAKAdan_room_22Tex_000F98 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_000F98"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdan_room_22Tex_000F98[] = dHAKAdan_room_22Tex_000F98;
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#else
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static const char HAKAdan_room_22Tex_000F98[] __attribute__((aligned (2))) = dHAKAdan_room_22Tex_000F98;
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#endif
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#define dHAKAdan_room_22Tex_002198 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_002198"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdan_room_22Tex_002198[] = dHAKAdan_room_22Tex_002198;
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#else
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static const char HAKAdan_room_22Tex_002198[] __attribute__((aligned (2))) = dHAKAdan_room_22Tex_002198;
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#endif
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