Add asset headers (#2465)
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16
soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_20.h
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16
soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_20.h
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@@ -0,0 +1,16 @@
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#pragma once
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#define dHAKAdan_room_20DL_001600 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20DL_001600"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdan_room_20DL_001600[] = dHAKAdan_room_20DL_001600;
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#else
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static const char HAKAdan_room_20DL_001600[] __attribute__((aligned (2))) = dHAKAdan_room_20DL_001600;
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#endif
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#define dHAKAdan_room_20Tex_001620 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20Tex_001620"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdan_room_20Tex_001620[] = dHAKAdan_room_20Tex_001620;
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#else
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static const char HAKAdan_room_20Tex_001620[] __attribute__((aligned (2))) = dHAKAdan_room_20Tex_001620;
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#endif
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