Add asset headers (#2465)
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23
soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_19.h
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23
soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_19.h
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#pragma once
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#define dHAKAdan_room_19DL_0014F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_0014F0"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdan_room_19DL_0014F0[] = dHAKAdan_room_19DL_0014F0;
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#else
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static const char HAKAdan_room_19DL_0014F0[] __attribute__((aligned (2))) = dHAKAdan_room_19DL_0014F0;
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#endif
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#define dHAKAdan_room_19Tex_002518 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19Tex_002518"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdan_room_19Tex_002518[] = dHAKAdan_room_19Tex_002518;
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#else
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static const char HAKAdan_room_19Tex_002518[] __attribute__((aligned (2))) = dHAKAdan_room_19Tex_002518;
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#endif
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#define dHAKAdan_room_19Tex_001518 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19Tex_001518"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdan_room_19Tex_001518[] = dHAKAdan_room_19Tex_001518;
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#else
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static const char HAKAdan_room_19Tex_001518[] __attribute__((aligned (2))) = dHAKAdan_room_19Tex_001518;
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#endif
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