Add asset headers (#2465)
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16
soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_13.h
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16
soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_13.h
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@@ -0,0 +1,16 @@
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#pragma once
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#define dHAKAdan_room_13DL_000790 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_13DL_000790"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdan_room_13DL_000790[] = dHAKAdan_room_13DL_000790;
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#else
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static const char HAKAdan_room_13DL_000790[] __attribute__((aligned (2))) = dHAKAdan_room_13DL_000790;
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#endif
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#define dHAKAdan_room_13Tex_0007A8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_13Tex_0007A8"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdan_room_13Tex_0007A8[] = dHAKAdan_room_13Tex_0007A8;
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#else
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static const char HAKAdan_room_13Tex_0007A8[] __attribute__((aligned (2))) = dHAKAdan_room_13Tex_0007A8;
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#endif
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