Add asset headers (#2465)
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16
soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_1.h
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16
soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_1.h
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@@ -0,0 +1,16 @@
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#pragma once
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#define dHAKAdan_room_1DL_001298 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_001298"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdan_room_1DL_001298[] = dHAKAdan_room_1DL_001298;
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#else
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static const char HAKAdan_room_1DL_001298[] __attribute__((aligned (2))) = dHAKAdan_room_1DL_001298;
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#endif
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#define dHAKAdan_room_1Tex_0012B8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1Tex_0012B8"
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#ifdef _WIN32
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static const __declspec(align(2)) char HAKAdan_room_1Tex_0012B8[] = dHAKAdan_room_1Tex_0012B8;
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#else
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static const char HAKAdan_room_1Tex_0012B8[] __attribute__((aligned (2))) = dHAKAdan_room_1Tex_0012B8;
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#endif
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