Add asset headers (#2465)
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51
soh/assets/overlays/ovl_En_Ganon_Mant/ovl_En_Ganon_Mant.h
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51
soh/assets/overlays/ovl_En_Ganon_Mant/ovl_En_Ganon_Mant.h
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#pragma once
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#define dgMantTex "__OTR__overlays/ovl_En_Ganon_Mant/gMantTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gMantTex[] = dgMantTex;
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#else
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static const char gMantTex[] __attribute__((aligned (2))) = dgMantTex;
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#endif
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#define dgMantUnusedTex "__OTR__overlays/ovl_En_Ganon_Mant/gMantUnusedTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gMantUnusedTex[] = dgMantUnusedTex;
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#else
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static const char gMantUnusedTex[] __attribute__((aligned (2))) = dgMantUnusedTex;
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#endif
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#define dgMant1Vtx "__OTR__overlays/ovl_En_Ganon_Mant/gMant1Vtx"
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#ifdef _WIN32
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static const __declspec(align(2)) char gMant1Vtx[] = dgMant1Vtx;
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#else
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static const char gMant1Vtx[] __attribute__((aligned (2))) = dgMant1Vtx;
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#endif
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#define dgMantMaterialDL "__OTR__overlays/ovl_En_Ganon_Mant/gMantMaterialDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gMantMaterialDL[] = dgMantMaterialDL;
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#else
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static const char gMantMaterialDL[] __attribute__((aligned (2))) = dgMantMaterialDL;
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#endif
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#define dgMantUnusedMaterialDL "__OTR__overlays/ovl_En_Ganon_Mant/gMantUnusedMaterialDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gMantUnusedMaterialDL[] = dgMantUnusedMaterialDL;
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#else
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static const char gMantUnusedMaterialDL[] __attribute__((aligned (2))) = dgMantUnusedMaterialDL;
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#endif
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#define dgMantDL "__OTR__overlays/ovl_En_Ganon_Mant/gMantDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gMantDL[] = dgMantDL;
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#else
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static const char gMantDL[] __attribute__((aligned (2))) = dgMantDL;
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#endif
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#define dgMant2Vtx "__OTR__overlays/ovl_En_Ganon_Mant/gMant2Vtx"
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#ifdef _WIN32
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static const __declspec(align(2)) char gMant2Vtx[] = dgMant2Vtx;
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#else
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static const char gMant2Vtx[] __attribute__((aligned (2))) = dgMant2Vtx;
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#endif
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