Add asset headers (#2465)
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37
soh/assets/overlays/ovl_Arrow_Ice/ovl_Arrow_Ice.h
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37
soh/assets/overlays/ovl_Arrow_Ice/ovl_Arrow_Ice.h
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@@ -0,0 +1,37 @@
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#pragma once
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#define ds1Tex "__OTR__overlays/ovl_Arrow_Ice/s1Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char s1Tex[] = ds1Tex;
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#else
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static const char s1Tex[] __attribute__((aligned (2))) = ds1Tex;
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#endif
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#define ds2Tex "__OTR__overlays/ovl_Arrow_Ice/s2Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char s2Tex[] = ds2Tex;
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#else
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static const char s2Tex[] __attribute__((aligned (2))) = ds2Tex;
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#endif
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#define dsVtx "__OTR__overlays/ovl_Arrow_Ice/sVtx"
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#ifdef _WIN32
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static const __declspec(align(2)) char sVtx[] = dsVtx;
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#else
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static const char sVtx[] __attribute__((aligned (2))) = dsVtx;
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#endif
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#define dsMaterialDL "__OTR__overlays/ovl_Arrow_Ice/sMaterialDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char sMaterialDL[] = dsMaterialDL;
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#else
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static const char sMaterialDL[] __attribute__((aligned (2))) = dsMaterialDL;
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#endif
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#define dsModelDL "__OTR__overlays/ovl_Arrow_Ice/sModelDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char sModelDL[] = dsModelDL;
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#else
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static const char sModelDL[] __attribute__((aligned (2))) = dsModelDL;
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#endif
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