Add asset headers (#2465)
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37
soh/assets/objects/object_yukabyun/object_yukabyun.h
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37
soh/assets/objects/object_yukabyun/object_yukabyun.h
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@@ -0,0 +1,37 @@
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#pragma once
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#define dgFloorTileEnemyBottomTex "__OTR__objects/object_yukabyun/gFloorTileEnemyBottomTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gFloorTileEnemyBottomTex[] = dgFloorTileEnemyBottomTex;
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#else
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static const char gFloorTileEnemyBottomTex[] __attribute__((aligned (2))) = dgFloorTileEnemyBottomTex;
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#endif
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#define dgFloorTileEnemyTopTex "__OTR__objects/object_yukabyun/gFloorTileEnemyTopTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gFloorTileEnemyTopTex[] = dgFloorTileEnemyTopTex;
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#else
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static const char gFloorTileEnemyTopTex[] __attribute__((aligned (2))) = dgFloorTileEnemyTopTex;
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#endif
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#define dgFloorTileEnemyFragmentTex "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gFloorTileEnemyFragmentTex[] = dgFloorTileEnemyFragmentTex;
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#else
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static const char gFloorTileEnemyFragmentTex[] __attribute__((aligned (2))) = dgFloorTileEnemyFragmentTex;
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#endif
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#define dgFloorTileEnemyDL "__OTR__objects/object_yukabyun/gFloorTileEnemyDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gFloorTileEnemyDL[] = dgFloorTileEnemyDL;
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#else
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static const char gFloorTileEnemyDL[] __attribute__((aligned (2))) = dgFloorTileEnemyDL;
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#endif
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#define dgFloorTileEnemyFragmentDL "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gFloorTileEnemyFragmentDL[] = dgFloorTileEnemyFragmentDL;
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#else
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static const char gFloorTileEnemyFragmentDL[] __attribute__((aligned (2))) = dgFloorTileEnemyFragmentDL;
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#endif
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