Add asset headers (#2465)
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30
soh/assets/objects/object_umajump/object_umajump.h
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30
soh/assets/objects/object_umajump/object_umajump.h
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#pragma once
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#define dgJumpableHorseFenceBrickTex "__OTR__objects/object_umajump/gJumpableHorseFenceBrickTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gJumpableHorseFenceBrickTex[] = dgJumpableHorseFenceBrickTex;
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#else
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static const char gJumpableHorseFenceBrickTex[] __attribute__((aligned (2))) = dgJumpableHorseFenceBrickTex;
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#endif
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#define dgJumpableHorseFenceMetalBarTex "__OTR__objects/object_umajump/gJumpableHorseFenceMetalBarTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gJumpableHorseFenceMetalBarTex[] = dgJumpableHorseFenceMetalBarTex;
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#else
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static const char gJumpableHorseFenceMetalBarTex[] __attribute__((aligned (2))) = dgJumpableHorseFenceMetalBarTex;
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#endif
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#define dgJumpableHorseFenceDL "__OTR__objects/object_umajump/gJumpableHorseFenceDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gJumpableHorseFenceDL[] = dgJumpableHorseFenceDL;
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#else
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static const char gJumpableHorseFenceDL[] __attribute__((aligned (2))) = dgJumpableHorseFenceDL;
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#endif
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#define dgJumpableHorseFenceCol "__OTR__objects/object_umajump/gJumpableHorseFenceCol"
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#ifdef _WIN32
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static const __declspec(align(2)) char gJumpableHorseFenceCol[] = dgJumpableHorseFenceCol;
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#else
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static const char gJumpableHorseFenceCol[] __attribute__((aligned (2))) = dgJumpableHorseFenceCol;
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#endif
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