Add asset headers (#2465)
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#pragma once
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#define dobject_spot03_object_Tex_000000 "__OTR__objects/object_spot03_object/object_spot03_object_Tex_000000"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_spot03_object_Tex_000000[] = dobject_spot03_object_Tex_000000;
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#else
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static const char object_spot03_object_Tex_000000[] __attribute__((aligned (2))) = dobject_spot03_object_Tex_000000;
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#endif
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#define dobject_spot03_object_Vtx_000800 "__OTR__objects/object_spot03_object/object_spot03_object_Vtx_000800"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_spot03_object_Vtx_000800[] = dobject_spot03_object_Vtx_000800;
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#else
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static const char object_spot03_object_Vtx_000800[] __attribute__((aligned (2))) = dobject_spot03_object_Vtx_000800;
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#endif
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#define dobject_spot03_object_Vtx_000990 "__OTR__objects/object_spot03_object/object_spot03_object_Vtx_000990"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_spot03_object_Vtx_000990[] = dobject_spot03_object_Vtx_000990;
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#else
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static const char object_spot03_object_Vtx_000990[] __attribute__((aligned (2))) = dobject_spot03_object_Vtx_000990;
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#endif
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#define dobject_spot03_object_DL_000B20 "__OTR__objects/object_spot03_object/object_spot03_object_DL_000B20"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_spot03_object_DL_000B20[] = dobject_spot03_object_DL_000B20;
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#else
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static const char object_spot03_object_DL_000B20[] __attribute__((aligned (2))) = dobject_spot03_object_DL_000B20;
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#endif
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#define dobject_spot03_object_DL_000BC0 "__OTR__objects/object_spot03_object/object_spot03_object_DL_000BC0"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_spot03_object_DL_000BC0[] = dobject_spot03_object_DL_000BC0;
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#else
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static const char object_spot03_object_DL_000BC0[] __attribute__((aligned (2))) = dobject_spot03_object_DL_000BC0;
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#endif
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#define dobject_spot03_object_Col_000C98 "__OTR__objects/object_spot03_object/object_spot03_object_Col_000C98"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_spot03_object_Col_000C98[] = dobject_spot03_object_Col_000C98;
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#else
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static const char object_spot03_object_Col_000C98[] __attribute__((aligned (2))) = dobject_spot03_object_Col_000C98;
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#endif
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#define dobject_spot03_object_Tex_000CD0 "__OTR__objects/object_spot03_object/object_spot03_object_Tex_000CD0"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_spot03_object_Tex_000CD0[] = dobject_spot03_object_Tex_000CD0;
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#else
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static const char object_spot03_object_Tex_000CD0[] __attribute__((aligned (2))) = dobject_spot03_object_Tex_000CD0;
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#endif
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#define dobject_spot03_object_DL_001580 "__OTR__objects/object_spot03_object/object_spot03_object_DL_001580"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_spot03_object_DL_001580[] = dobject_spot03_object_DL_001580;
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#else
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static const char object_spot03_object_DL_001580[] __attribute__((aligned (2))) = dobject_spot03_object_DL_001580;
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#endif
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