Add asset headers (#2465)
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30
soh/assets/objects/object_rr/object_rr.h
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30
soh/assets/objects/object_rr/object_rr.h
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@@ -0,0 +1,30 @@
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#pragma once
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#define dgLikeLikeDL "__OTR__objects/object_rr/gLikeLikeDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLikeLikeDL[] = dgLikeLikeDL;
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#else
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static const char gLikeLikeDL[] __attribute__((aligned (2))) = dgLikeLikeDL;
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#endif
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#define dgLikeLikeBodyPattern1Tex "__OTR__objects/object_rr/gLikeLikeBodyPattern1Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLikeLikeBodyPattern1Tex[] = dgLikeLikeBodyPattern1Tex;
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#else
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static const char gLikeLikeBodyPattern1Tex[] __attribute__((aligned (2))) = dgLikeLikeBodyPattern1Tex;
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#endif
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#define dgLikeLikeBodyPattern2Tex "__OTR__objects/object_rr/gLikeLikeBodyPattern2Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLikeLikeBodyPattern2Tex[] = dgLikeLikeBodyPattern2Tex;
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#else
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static const char gLikeLikeBodyPattern2Tex[] __attribute__((aligned (2))) = dgLikeLikeBodyPattern2Tex;
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#endif
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#define dgLikeLikeHoleTex "__OTR__objects/object_rr/gLikeLikeHoleTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLikeLikeHoleTex[] = dgLikeLikeHoleTex;
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#else
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static const char gLikeLikeHoleTex[] __attribute__((aligned (2))) = dgLikeLikeHoleTex;
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#endif
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