Add asset headers (#2465)

This commit is contained in:
David Chavez
2023-02-14 14:29:46 +01:00
committed by GitHub
parent 8c87bc13db
commit 66b2d2d5fa
1637 changed files with 142018 additions and 61 deletions

View File

@@ -0,0 +1,51 @@
#pragma once
#define dobject_o_anime_Anim_000A1C "__OTR__objects/object_o_anime/object_o_anime_Anim_000A1C"
#ifdef _WIN32
static const __declspec(align(2)) char object_o_anime_Anim_000A1C[] = dobject_o_anime_Anim_000A1C;
#else
static const char object_o_anime_Anim_000A1C[] __attribute__((aligned (2))) = dobject_o_anime_Anim_000A1C;
#endif
#define dobject_o_anime_Anim_000E78 "__OTR__objects/object_o_anime/object_o_anime_Anim_000E78"
#ifdef _WIN32
static const __declspec(align(2)) char object_o_anime_Anim_000E78[] = dobject_o_anime_Anim_000E78;
#else
static const char object_o_anime_Anim_000E78[] __attribute__((aligned (2))) = dobject_o_anime_Anim_000E78;
#endif
#define dobject_o_anime_Anim_001300 "__OTR__objects/object_o_anime/object_o_anime_Anim_001300"
#ifdef _WIN32
static const __declspec(align(2)) char object_o_anime_Anim_001300[] = dobject_o_anime_Anim_001300;
#else
static const char object_o_anime_Anim_001300[] __attribute__((aligned (2))) = dobject_o_anime_Anim_001300;
#endif
#define dobject_o_anime_Anim_0017B4 "__OTR__objects/object_o_anime/object_o_anime_Anim_0017B4"
#ifdef _WIN32
static const __declspec(align(2)) char object_o_anime_Anim_0017B4[] = dobject_o_anime_Anim_0017B4;
#else
static const char object_o_anime_Anim_0017B4[] __attribute__((aligned (2))) = dobject_o_anime_Anim_0017B4;
#endif
#define dobject_o_anime_Anim_0018F0 "__OTR__objects/object_o_anime/object_o_anime_Anim_0018F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_o_anime_Anim_0018F0[] = dobject_o_anime_Anim_0018F0;
#else
static const char object_o_anime_Anim_0018F0[] __attribute__((aligned (2))) = dobject_o_anime_Anim_0018F0;
#endif
#define dobject_o_anime_Anim_001E80 "__OTR__objects/object_o_anime/object_o_anime_Anim_001E80"
#ifdef _WIN32
static const __declspec(align(2)) char object_o_anime_Anim_001E80[] = dobject_o_anime_Anim_001E80;
#else
static const char object_o_anime_Anim_001E80[] __attribute__((aligned (2))) = dobject_o_anime_Anim_001E80;
#endif
#define dobject_o_anime_Anim_00213C "__OTR__objects/object_o_anime/object_o_anime_Anim_00213C"
#ifdef _WIN32
static const __declspec(align(2)) char object_o_anime_Anim_00213C[] = dobject_o_anime_Anim_00213C;
#else
static const char object_o_anime_Anim_00213C[] __attribute__((aligned (2))) = dobject_o_anime_Anim_00213C;
#endif