Add asset headers (#2465)
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44
soh/assets/objects/object_oE_anime/object_oE_anime.h
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44
soh/assets/objects/object_oE_anime/object_oE_anime.h
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#pragma once
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#define dobject_oE_anime_Anim_00001034 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00001034"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_oE_anime_Anim_00001034[] = dobject_oE_anime_Anim_00001034;
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#else
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static const char object_oE_anime_Anim_00001034[] __attribute__((aligned (2))) = dobject_oE_anime_Anim_00001034;
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#endif
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#define dobject_oE_anime_Anim_000019BC "__OTR__objects/object_oE_anime/object_oE_anime_Anim_000019BC"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_oE_anime_Anim_000019BC[] = dobject_oE_anime_Anim_000019BC;
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#else
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static const char object_oE_anime_Anim_000019BC[] __attribute__((aligned (2))) = dobject_oE_anime_Anim_000019BC;
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#endif
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#define dobject_oE_anime_Anim_0000242C "__OTR__objects/object_oE_anime/object_oE_anime_Anim_0000242C"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_oE_anime_Anim_0000242C[] = dobject_oE_anime_Anim_0000242C;
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#else
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static const char object_oE_anime_Anim_0000242C[] __attribute__((aligned (2))) = dobject_oE_anime_Anim_0000242C;
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#endif
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#define dobject_oE_anime_Anim_00002DC8 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00002DC8"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_oE_anime_Anim_00002DC8[] = dobject_oE_anime_Anim_00002DC8;
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#else
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static const char object_oE_anime_Anim_00002DC8[] __attribute__((aligned (2))) = dobject_oE_anime_Anim_00002DC8;
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#endif
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#define dobject_oE_anime_Anim_000047D4 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_000047D4"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_oE_anime_Anim_000047D4[] = dobject_oE_anime_Anim_000047D4;
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#else
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static const char object_oE_anime_Anim_000047D4[] __attribute__((aligned (2))) = dobject_oE_anime_Anim_000047D4;
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#endif
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#define dobject_oE_anime_Anim_00005044 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00005044"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_oE_anime_Anim_00005044[] = dobject_oE_anime_Anim_00005044;
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#else
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static const char object_oE_anime_Anim_00005044[] __attribute__((aligned (2))) = dobject_oE_anime_Anim_00005044;
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#endif
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