Add asset headers (#2465)
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44
soh/assets/objects/object_ny/object_ny.h
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44
soh/assets/objects/object_ny/object_ny.h
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@@ -0,0 +1,44 @@
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#pragma once
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#define dgEnNyRockBodyTex "__OTR__objects/object_ny/gEnNyRockBodyTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gEnNyRockBodyTex[] = dgEnNyRockBodyTex;
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#else
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static const char gEnNyRockBodyTex[] __attribute__((aligned (2))) = dgEnNyRockBodyTex;
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#endif
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#define dgEnNySpikeTex "__OTR__objects/object_ny/gEnNySpikeTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gEnNySpikeTex[] = dgEnNySpikeTex;
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#else
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static const char gEnNySpikeTex[] __attribute__((aligned (2))) = dgEnNySpikeTex;
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#endif
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#define dgEnNyMetalBodyTex "__OTR__objects/object_ny/gEnNyMetalBodyTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gEnNyMetalBodyTex[] = dgEnNyMetalBodyTex;
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#else
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static const char gEnNyMetalBodyTex[] __attribute__((aligned (2))) = dgEnNyMetalBodyTex;
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#endif
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#define dgEnNyRockBodyDL "__OTR__objects/object_ny/gEnNyRockBodyDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gEnNyRockBodyDL[] = dgEnNyRockBodyDL;
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#else
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static const char gEnNyRockBodyDL[] __attribute__((aligned (2))) = dgEnNyRockBodyDL;
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#endif
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#define dgEnNyMetalBodyDL "__OTR__objects/object_ny/gEnNyMetalBodyDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gEnNyMetalBodyDL[] = dgEnNyMetalBodyDL;
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#else
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static const char gEnNyMetalBodyDL[] __attribute__((aligned (2))) = dgEnNyMetalBodyDL;
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#endif
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#define dgEnNySpikeDL "__OTR__objects/object_ny/gEnNySpikeDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gEnNySpikeDL[] = dgEnNySpikeDL;
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#else
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static const char gEnNySpikeDL[] __attribute__((aligned (2))) = dgEnNySpikeDL;
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#endif
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