Add asset headers (#2465)
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16
soh/assets/objects/object_light_ring/object_light_ring.h
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16
soh/assets/objects/object_light_ring/object_light_ring.h
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#pragma once
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#define dgGoldenGoddessLightRingDL "__OTR__objects/object_light_ring/gGoldenGoddessLightRingDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGoldenGoddessLightRingDL[] = dgGoldenGoddessLightRingDL;
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#else
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static const char gGoldenGoddessLightRingDL[] __attribute__((aligned (2))) = dgGoldenGoddessLightRingDL;
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#endif
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#define dgGoldenGoddessLightRingTex "__OTR__objects/object_light_ring/gGoldenGoddessLightRingTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGoldenGoddessLightRingTex[] = dgGoldenGoddessLightRingTex;
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#else
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static const char gGoldenGoddessLightRingTex[] __attribute__((aligned (2))) = dgGoldenGoddessLightRingTex;
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#endif
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