Add asset headers (#2465)
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30
soh/assets/objects/object_jya_door/object_jya_door.h
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30
soh/assets/objects/object_jya_door/object_jya_door.h
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#pragma once
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#define dgSpiritDoorDL "__OTR__objects/object_jya_door/gSpiritDoorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSpiritDoorDL[] = dgSpiritDoorDL;
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#else
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static const char gSpiritDoorDL[] __attribute__((aligned (2))) = dgSpiritDoorDL;
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#endif
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#define dgJyaDoorMetalBarsDL "__OTR__objects/object_jya_door/gJyaDoorMetalBarsDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gJyaDoorMetalBarsDL[] = dgJyaDoorMetalBarsDL;
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#else
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static const char gJyaDoorMetalBarsDL[] __attribute__((aligned (2))) = dgJyaDoorMetalBarsDL;
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#endif
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#define dgSpiritDoorTex "__OTR__objects/object_jya_door/gSpiritDoorTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSpiritDoorTex[] = dgSpiritDoorTex;
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#else
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static const char gSpiritDoorTex[] __attribute__((aligned (2))) = dgSpiritDoorTex;
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#endif
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#define dgSpiritDoorMetalBarsTex "__OTR__objects/object_jya_door/gSpiritDoorMetalBarsTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSpiritDoorMetalBarsTex[] = dgSpiritDoorMetalBarsTex;
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#else
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static const char gSpiritDoorMetalBarsTex[] __attribute__((aligned (2))) = dgSpiritDoorMetalBarsTex;
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#endif
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