Add asset headers (#2465)
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37
soh/assets/objects/object_heavy_object/object_heavy_object.h
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37
soh/assets/objects/object_heavy_object/object_heavy_object.h
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#pragma once
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#define dgHeavyBlockTex "__OTR__objects/object_heavy_object/gHeavyBlockTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHeavyBlockTex[] = dgHeavyBlockTex;
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#else
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static const char gHeavyBlockTex[] __attribute__((aligned (2))) = dgHeavyBlockTex;
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#endif
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#define dgHeavyBlockEntirePillarDL "__OTR__objects/object_heavy_object/gHeavyBlockEntirePillarDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHeavyBlockEntirePillarDL[] = dgHeavyBlockEntirePillarDL;
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#else
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static const char gHeavyBlockEntirePillarDL[] __attribute__((aligned (2))) = dgHeavyBlockEntirePillarDL;
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#endif
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#define dgHeavyBlockBigPieceDL "__OTR__objects/object_heavy_object/gHeavyBlockBigPieceDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHeavyBlockBigPieceDL[] = dgHeavyBlockBigPieceDL;
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#else
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static const char gHeavyBlockBigPieceDL[] __attribute__((aligned (2))) = dgHeavyBlockBigPieceDL;
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#endif
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#define dgHeavyBlockSmallPieceDL "__OTR__objects/object_heavy_object/gHeavyBlockSmallPieceDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHeavyBlockSmallPieceDL[] = dgHeavyBlockSmallPieceDL;
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#else
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static const char gHeavyBlockSmallPieceDL[] __attribute__((aligned (2))) = dgHeavyBlockSmallPieceDL;
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#endif
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#define dgHeavyBlockCol "__OTR__objects/object_heavy_object/gHeavyBlockCol"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHeavyBlockCol[] = dgHeavyBlockCol;
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#else
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static const char gHeavyBlockCol[] __attribute__((aligned (2))) = dgHeavyBlockCol;
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#endif
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