Add asset headers (#2465)
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44
soh/assets/objects/object_haka/object_haka.h
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44
soh/assets/objects/object_haka/object_haka.h
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#pragma once
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#define dgGravestoneGrassTex "__OTR__objects/object_haka/gGravestoneGrassTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGravestoneGrassTex[] = dgGravestoneGrassTex;
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#else
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static const char gGravestoneGrassTex[] __attribute__((aligned (2))) = dgGravestoneGrassTex;
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#endif
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#define dgGravestoneEarthTex "__OTR__objects/object_haka/gGravestoneEarthTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGravestoneEarthTex[] = dgGravestoneEarthTex;
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#else
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static const char gGravestoneEarthTex[] __attribute__((aligned (2))) = dgGravestoneEarthTex;
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#endif
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#define dgGravestoneTombTex "__OTR__objects/object_haka/gGravestoneTombTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGravestoneTombTex[] = dgGravestoneTombTex;
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#else
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static const char gGravestoneTombTex[] __attribute__((aligned (2))) = dgGravestoneTombTex;
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#endif
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#define dgGravestoneStoneDL "__OTR__objects/object_haka/gGravestoneStoneDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGravestoneStoneDL[] = dgGravestoneStoneDL;
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#else
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static const char gGravestoneStoneDL[] __attribute__((aligned (2))) = dgGravestoneStoneDL;
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#endif
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#define dgGravestoneEarthDL "__OTR__objects/object_haka/gGravestoneEarthDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGravestoneEarthDL[] = dgGravestoneEarthDL;
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#else
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static const char gGravestoneEarthDL[] __attribute__((aligned (2))) = dgGravestoneEarthDL;
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#endif
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#define dgGravestoneCol "__OTR__objects/object_haka/gGravestoneCol"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGravestoneCol[] = dgGravestoneCol;
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#else
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static const char gGravestoneCol[] __attribute__((aligned (2))) = dgGravestoneCol;
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#endif
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