Add asset headers (#2465)
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30
soh/assets/objects/object_gs/object_gs.h
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30
soh/assets/objects/object_gs/object_gs.h
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@@ -0,0 +1,30 @@
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#pragma once
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#define dgGossipStoneTex "__OTR__objects/object_gs/gGossipStoneTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGossipStoneTex[] = dgGossipStoneTex;
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#else
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static const char gGossipStoneTex[] __attribute__((aligned (2))) = dgGossipStoneTex;
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#endif
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#define dgGossipStoneMaterialDL "__OTR__objects/object_gs/gGossipStoneMaterialDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGossipStoneMaterialDL[] = dgGossipStoneMaterialDL;
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#else
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static const char gGossipStoneMaterialDL[] __attribute__((aligned (2))) = dgGossipStoneMaterialDL;
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#endif
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#define dgGossipStoneDL "__OTR__objects/object_gs/gGossipStoneDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGossipStoneDL[] = dgGossipStoneDL;
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#else
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static const char gGossipStoneDL[] __attribute__((aligned (2))) = dgGossipStoneDL;
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#endif
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#define dgGossipStoneSquishedDL "__OTR__objects/object_gs/gGossipStoneSquishedDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGossipStoneSquishedDL[] = dgGossipStoneSquishedDL;
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#else
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static const char gGossipStoneSquishedDL[] __attribute__((aligned (2))) = dgGossipStoneSquishedDL;
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#endif
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