Add asset headers (#2465)
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16
soh/assets/objects/object_goroiwa/object_goroiwa.h
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16
soh/assets/objects/object_goroiwa/object_goroiwa.h
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@@ -0,0 +1,16 @@
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#pragma once
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#define dgRollingRockTex "__OTR__objects/object_goroiwa/gRollingRockTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gRollingRockTex[] = dgRollingRockTex;
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#else
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static const char gRollingRockTex[] __attribute__((aligned (2))) = dgRollingRockTex;
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#endif
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#define dgRollingRockDL "__OTR__objects/object_goroiwa/gRollingRockDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gRollingRockDL[] = dgRollingRockDL;
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#else
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static const char gRollingRockDL[] __attribute__((aligned (2))) = dgRollingRockDL;
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#endif
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