Add asset headers (#2465)
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#pragma once
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#define dgGiMaskOfTruthDL "__OTR__objects/object_gi_truth_mask/gGiMaskOfTruthDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiMaskOfTruthDL[] = dgGiMaskOfTruthDL;
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#else
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static const char gGiMaskOfTruthDL[] __attribute__((aligned (2))) = dgGiMaskOfTruthDL;
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#endif
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#define dgGiMaskOfTruthAccentsDL "__OTR__objects/object_gi_truth_mask/gGiMaskOfTruthAccentsDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiMaskOfTruthAccentsDL[] = dgGiMaskOfTruthAccentsDL;
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#else
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static const char gGiMaskOfTruthAccentsDL[] __attribute__((aligned (2))) = dgGiMaskOfTruthAccentsDL;
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#endif
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#define dobject_gi_truth_maskTex_000000 "__OTR__objects/object_gi_truth_mask/object_gi_truth_maskTex_000000"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_truth_maskTex_000000[] = dobject_gi_truth_maskTex_000000;
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#else
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static const char object_gi_truth_maskTex_000000[] __attribute__((aligned (2))) = dobject_gi_truth_maskTex_000000;
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#endif
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#define dobject_gi_truth_maskTex_000400 "__OTR__objects/object_gi_truth_mask/object_gi_truth_maskTex_000400"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_truth_maskTex_000400[] = dobject_gi_truth_maskTex_000400;
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#else
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static const char object_gi_truth_maskTex_000400[] __attribute__((aligned (2))) = dobject_gi_truth_maskTex_000400;
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#endif
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