Add asset headers (#2465)
This commit is contained in:
16
soh/assets/objects/object_gi_sutaru/object_gi_sutaru.h
Normal file
16
soh/assets/objects/object_gi_sutaru/object_gi_sutaru.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
#define dgGiSkulltulaTokenDL "__OTR__objects/object_gi_sutaru/gGiSkulltulaTokenDL"
|
||||
#ifdef _WIN32
|
||||
static const __declspec(align(2)) char gGiSkulltulaTokenDL[] = dgGiSkulltulaTokenDL;
|
||||
#else
|
||||
static const char gGiSkulltulaTokenDL[] __attribute__((aligned (2))) = dgGiSkulltulaTokenDL;
|
||||
#endif
|
||||
|
||||
#define dgGiSkulltulaTokenFlameDL "__OTR__objects/object_gi_sutaru/gGiSkulltulaTokenFlameDL"
|
||||
#ifdef _WIN32
|
||||
static const __declspec(align(2)) char gGiSkulltulaTokenFlameDL[] = dgGiSkulltulaTokenFlameDL;
|
||||
#else
|
||||
static const char gGiSkulltulaTokenFlameDL[] __attribute__((aligned (2))) = dgGiSkulltulaTokenFlameDL;
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user