Add asset headers (#2465)
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#pragma once
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#define dgGiSkullMaskDL "__OTR__objects/object_gi_skj_mask/gGiSkullMaskDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiSkullMaskDL[] = dgGiSkullMaskDL;
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#else
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static const char gGiSkullMaskDL[] __attribute__((aligned (2))) = dgGiSkullMaskDL;
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#endif
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