Add asset headers (#2465)
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30
soh/assets/objects/object_gi_shield_3/object_gi_shield_3.h
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30
soh/assets/objects/object_gi_shield_3/object_gi_shield_3.h
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#pragma once
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#define dgGiMirrorShieldDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiMirrorShieldDL[] = dgGiMirrorShieldDL;
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#else
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static const char gGiMirrorShieldDL[] __attribute__((aligned (2))) = dgGiMirrorShieldDL;
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#endif
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#define dgGiMirrorShieldSymbolDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldSymbolDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiMirrorShieldSymbolDL[] = dgGiMirrorShieldSymbolDL;
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#else
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static const char gGiMirrorShieldSymbolDL[] __attribute__((aligned (2))) = dgGiMirrorShieldSymbolDL;
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#endif
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#define dobject_gi_shield_3Tex_000000 "__OTR__objects/object_gi_shield_3/object_gi_shield_3Tex_000000"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_shield_3Tex_000000[] = dobject_gi_shield_3Tex_000000;
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#else
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static const char object_gi_shield_3Tex_000000[] __attribute__((aligned (2))) = dobject_gi_shield_3Tex_000000;
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#endif
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#define dobject_gi_shield_3Tex_000400 "__OTR__objects/object_gi_shield_3/object_gi_shield_3Tex_000400"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_shield_3Tex_000400[] = dobject_gi_shield_3Tex_000400;
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#else
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static const char object_gi_shield_3Tex_000400[] __attribute__((aligned (2))) = dobject_gi_shield_3Tex_000400;
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#endif
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