Add asset headers (#2465)
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16
soh/assets/objects/object_gi_shield_1/object_gi_shield_1.h
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16
soh/assets/objects/object_gi_shield_1/object_gi_shield_1.h
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@@ -0,0 +1,16 @@
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#pragma once
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#define dgGiDekuShieldDL "__OTR__objects/object_gi_shield_1/gGiDekuShieldDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiDekuShieldDL[] = dgGiDekuShieldDL;
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#else
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static const char gGiDekuShieldDL[] __attribute__((aligned (2))) = dgGiDekuShieldDL;
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#endif
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#define dobject_gi_shield_1Tex_000000 "__OTR__objects/object_gi_shield_1/object_gi_shield_1Tex_000000"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_shield_1Tex_000000[] = dobject_gi_shield_1Tex_000000;
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#else
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static const char object_gi_shield_1Tex_000000[] __attribute__((aligned (2))) = dobject_gi_shield_1Tex_000000;
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#endif
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