Add asset headers (#2465)
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#pragma once
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#define dgGiBunnyHoodDL "__OTR__objects/object_gi_rabit_mask/gGiBunnyHoodDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiBunnyHoodDL[] = dgGiBunnyHoodDL;
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#else
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static const char gGiBunnyHoodDL[] __attribute__((aligned (2))) = dgGiBunnyHoodDL;
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#endif
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#define dgGiBunnyHoodEyesDL "__OTR__objects/object_gi_rabit_mask/gGiBunnyHoodEyesDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiBunnyHoodEyesDL[] = dgGiBunnyHoodEyesDL;
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#else
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static const char gGiBunnyHoodEyesDL[] __attribute__((aligned (2))) = dgGiBunnyHoodEyesDL;
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#endif
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#define dobject_gi_rabit_maskTex_000000 "__OTR__objects/object_gi_rabit_mask/object_gi_rabit_maskTex_000000"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_rabit_maskTex_000000[] = dobject_gi_rabit_maskTex_000000;
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#else
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static const char object_gi_rabit_maskTex_000000[] __attribute__((aligned (2))) = dobject_gi_rabit_maskTex_000000;
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#endif
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