Add asset headers (#2465)
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23
soh/assets/objects/object_gi_ocarina_0/object_gi_ocarina_0.h
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23
soh/assets/objects/object_gi_ocarina_0/object_gi_ocarina_0.h
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#pragma once
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#define dgGiOcarinaFairyDL "__OTR__objects/object_gi_ocarina_0/gGiOcarinaFairyDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiOcarinaFairyDL[] = dgGiOcarinaFairyDL;
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#else
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static const char gGiOcarinaFairyDL[] __attribute__((aligned (2))) = dgGiOcarinaFairyDL;
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#endif
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#define dgGiOcarinaFairyHolesDL "__OTR__objects/object_gi_ocarina_0/gGiOcarinaFairyHolesDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGiOcarinaFairyHolesDL[] = dgGiOcarinaFairyHolesDL;
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#else
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static const char gGiOcarinaFairyHolesDL[] __attribute__((aligned (2))) = dgGiOcarinaFairyHolesDL;
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#endif
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#define dobject_gi_ocarina_0Tex_000000 "__OTR__objects/object_gi_ocarina_0/object_gi_ocarina_0Tex_000000"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gi_ocarina_0Tex_000000[] = dobject_gi_ocarina_0Tex_000000;
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#else
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static const char object_gi_ocarina_0Tex_000000[] __attribute__((aligned (2))) = dobject_gi_ocarina_0Tex_000000;
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#endif
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